Search results for "Multiplayer game"

showing 3 items of 3 documents

Multiplayer 3D Game in Supporting Team-Building Activities in a Work Organization

2012

The aim of this study was to enhance and analyze communication and team-building activities in work teams that played a 3D multiplayer game. This paper reports the preliminary findings of the multi-methodological empirical study on players' perceived effects of the game play on team-building.

Collaborative softwareGame mechanicsKnowledge managementWork organizationEmpirical researchbusiness.industryComputer scienceTeam buildingComputingMilieux_PERSONALCOMPUTINGMultiplayer gamebusiness2012 IEEE 12th International Conference on Advanced Learning Technologies
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Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction?

2010

In this study, the aim was to examine how small-group collaboration is shaped by individuals interacting in a virtual multiplayer game. The data were collected from a design experiment in which six randomly divided groups of four university students played a voice-enhanced game lasting about 1 h. The ‘eScape’ game was a social action adventure developed as a part of the study. In the analysis of the video data, students' discourse functions during the game were analysed with content analytic methods for studying the nature of their interaction. An effort was made to analyse the data on both group and individual levels, and therefore the participants' prior social ties and experience in gami…

Discourse analysismedia_common.quotation_subjectComputingMilieux_PERSONALCOMPUTINGAdventureComputer Science ApplicationsEducationInterpersonal tiesInterpersonal relationshipContent analysisConversationMultiplayer gamePsychologySocial psychologyGame theorymedia_commonInteractive Learning Environments
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Tangibot: A collaborative multiplayer game for pediatric patients

2019

[EN] Background Previous research has studied the effects of games in pediatric wards, but none of it has focused on the impact of the hospital¿s school staff on the psychosocial state of the children nor on the gameplay itself. Objectives To present the Tangibot application and evaluate its impact on the children¿s psychosocial state in the short term and the impact of the teacher on their psychosocial state, communications and coordination during the activity. Methods A study was conducted in a hospital classroom with 20 participants, who participated twice in the game: one with the teacher playing along and another without her. An observational scale was used by two evaluators in order t…

Male020205 medical informaticsmedia_common.quotation_subjecteducationApplied psychologyHealth Informatics02 engineering and technologyUser-Computer Interface03 medical and health sciencesChildren hospitalization0302 clinical medicineGame TheoryAffection0202 electrical engineering electronic engineering information engineeringmedicineHumansTime management030212 general & internal medicineMultiplayer gameCooperative BehaviorChildmedia_commonPediatric socializationCommunicationTeachingRehabilitationSocializationSocializationBoredomGamificationHospitalizationVideo GamesFeelingChild PreschoolFemaleObservational studymedicine.symptomPsychologyLENGUAJES Y SISTEMAS INFORMATICOSPsychosocialInternational Journal of Medical Informatics
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